Learn to create realistic digital assets for film and games
with this project-based guide
Focused entirely on practical projects, this hands-on guide
shows you how to use Maya''s texturing and lighting tools in
real-world situations. Whether you need to sharpen your skills or
you''re looking to break into the field for the first time, you''ll
learn top industry techniques for this important skill as you
follow the instructions for several specific projects. You can even
create your own version, using final Maya scene files to validate
results. The companion DVD includes supplemental videos, project
support files, textures, tools, professional shaders, and more.
Lighting and texturing projects are often an excellent way for
new animators to break into the business
This is the only project-based book dedicated to understanding
and implementing Maya''s texturing and lighting tools for creating
realistic digital assets for film, video, and games
Walks you step by step through lighting and texturing objects,
characters, and locations
Written by a professional CG artist who has worked on
high-profile films including Antz and Shrek
Includes a DVD with supplemental video instruction, additional
tools, and more
Practical, project-based instruction in this guide will help you
perfect your skill with Maya''s texturing and lighting tools.
關於作者:
Lee Lanier is a 3D animator, digital compositor, and director.
His films have played in more than 200 museums, galleries,and film
festivals worldwide. Before directing the shorts Millennium Bug,
Mirror, Day Off the Dead, Weapons of Mass Destruction, 13 Ways to
Die at Home, and Blood Roulette, he served as a senior animator in
the lighting and modeling departments at PDIDreamWorks on Antz and
Shrek. He created digital visual effects for such films as Mortal
Kombat while at Walt Disney Studios. He is the author of
Professional Digital Compositing, Advanced Maya Texturing and
Lighting, and Maya Professional Tips and Techniques. You can view
his work at BeezleBugBit.com.
目錄:
Introduction.
Chapter 1: Texturing and Lighting a Product, Part 1.
Chapter 2: Texturing and Lighting a Product, Part 2.
Chapter 3: Texturing and Lighting a Character, Part 1.
Chapter 4: Texturing and Lighting a Character, Part 2.
Chapter 5: Texturing and Lighting an Environment, Part 1.
Chapter 6: Texturing and Lighting an Environment, Part 2.
Chapter 7: Texturing and Lighting a Vehicle, Part 1.
Chapter 8: Texturing and Lighting a Vehicle, Part 2.
Appendix ■ About the Companion DVD.
Index.